AI Insights · Timothy · October 2022
Top 5 3D Realistic Games Performance in Norway: Q3 2022
Explore the performance trends of the top 5 3D realistic games in Norway during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 3D realistic games on a unified platform in Norway exhibited varied performance trends across different metrics. Here's an overview based on data from Sensor Tower.
State of Survival: Zombie War by FunPlus International AG saw fluctuating weekly revenue, peaking at around $67K in mid-July and dipping to approximately $38K by late August. Weekly downloads started at 786 in late June, dropped to a low of 346 in mid-September, and ended the quarter at 444. The game maintained a relatively stable number of weekly active users, moving from 6.7K to about 5.2K over the quarter.
PUBG MOBILE from Tencent Mobile International Limited experienced notable revenue spikes, reaching $45K in late July, but declining to about $16K by the end of September. Weekly downloads varied, peaking at 1.2K in mid-July and stabilizing around 856 towards the end. The active user base remained quite steady, hovering between 13K and 14K throughout the quarter.
Diablo Immortal by Blizzard Entertainment, Inc. showed a gradual decline in revenue, starting at $22K in late June and ending at approximately $9.4K by the end of September. Downloads were highest in mid-July at 1.4K but dropped significantly to 332 by the end of the quarter. Active users also saw a downward trend, from 6.4K in late June to around 4K in late September.
Last Fortress: Underground by IM30 had a consistent performance in terms of revenue, peaking at $15K in late July and maintaining around $11K towards the end of September. Downloads were highest in mid-July at 3.5K, but decreased to 810 by the end of the quarter. Active users saw an initial surge, peaking at 5.1K in mid-July, and then stabilizing around 2.5K.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw its revenue rise to $12.8K in early August, before slightly decreasing to $10.7K by the end of September. Weekly downloads showed a peak in early August at 1.2K, but dropped to 152 by the end of the quarter. Active users increased to 2.2K in early August but then decreased to around 1.2K by the end of September.
These trends reflect the dynamic nature of the gaming market in Norway. For more detailed insights, visit Sensor Tower.